This is a small project I did with the intention of practicing 3D stylized environment with props such as rocks, trees and grass. It also made me practice stylized textures (wood in particular). I worked on it while receiving feedbacks by my professors and surrounding, which I greatly appreciated.
For this project, I made the modeling in Maya (low resolution and retopoly) and Zbrush (high resolution). The textures were made in Substance Painter and Designer. The whole project was then assembled in Unreal Engine 4.